Wyrd Images Games

 

Introduction

Bullet Scenario Rules

Current Schedule

 

Introduction

Games are a part of Wyrd Images, and have been for about ten years.   

Around 1990, I was invited to play a LARP (Live Action Role Play - although I doubt anyone reading this needs that explanation, do they?) that would change the way I looked at everything.  Three other players and I were locked into a room where the GM would take us from one place to another, and let us role play.  He gave us each a character, with the instructions to "Ignore the stats.  I'll worry about those."  He then took the character strips (they weren't even sheets) away, and turned us loose.

Two hours later we were mindless, gibbering pools of animated jello.  I had the dubious honor of being the only survivor (if you can call that survival) in the game, as the rest of them were lucky enough to be shot.  They were the lucky ones. 

I had to do it, myself.

Fortunately, the writer of In Media Res (the sanity reduction engine I had just played) was kind enough to let me run with his puppy.  I started running it at any convention that would give me space and the time.  The results were - interesting.  In my first run, everyone died.  In the second, they all lived.  It got weirder after that. 

Later, after running the game for a few years (and discovering that you really do need to bring players down from this sort of thing), I was invited to write a scenario for a Babylon 5 Fan run Convention.  I'm not sure what happened at that point, but Ship of Fools was the result. 

I've been trying to write more, but it doesn't happen very often.  What I wouldn't give to have someone else write them for a change. 

                                                                                                                            - Claudia T. Smith

Bullet Scenario Rules

 

1)  If the Game Master/Referee calls a halt, you freeze.  Even if you are in the air, you will not fall down.  A freeze is the single most important part of allowing the game master to follow play to its logical conclusion.

2)  When/if the game master tells you to do something, you do it.  No matter how stupid it may seem at the time, you have to do it. 

3)  You are allowed to interact with other players, touch them, be touched by them, etc.  This does not mean you are allowed to hurt each other.  If the Game Master tells you to slow down, slow down.  If s/he tells you to stop, stop.  This is just a game, after all.

4) The only legal props in the game are the ones that the Game Master allows. 

Bullet Scenarios(In alphabetical order):

Weekend Long LARP Games (In alphabetical order):

Current Schedule

    Project A-Kon - Bullet Scenarios